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Thunder Gaming Platform by Example
A comprehensive guide to game development with Hammer and Seidhr.
This edition restructures the old “Thunder Cloud for Dummies” material into a product-focused reference and tutorial flow.
Contents
- Chapter 1: What Is Thunder
- Chapter 2: Setting Up
- Chapter 3: Hello Seidhr
- Chapter 4: Your First Component
- Chapter 5: Systems That Move
- Chapter 6: Player Input
- Chapter 7: Events and Combat
- Chapter 8: Scenes and Spawning
- Chapter 9: Game Loop and Pipeline
- Chapter 10: Deploying Your Game
- Chapter 11: Multiplayer
- Chapter 12: Modules and Structure
- Chapter 13: Types and Data
- Chapter 14: Systems and Pipelines
- Chapter 15: Control Flow
- Chapter 16: Commands and Actions
- Chapter 17: Scenes, Prefabs, Migration
- Chapter 18: Annotations
- Chapter 19: Standard Library
- Chapter 20: Compiler Diagnostics
- Chapter 21: Hammer Projects
- Chapter 22: Building and Targets
- Chapter 23: Packages and Registry
- Chapter 24: Deploy and Lifecycle
- Chapter 25: Architecture Overview
- Chapter 26: ECS Deep Dive
- Chapter 27: WASM Sandbox
- Chapter 28: Networking Deep Dive
- Chapter 29: Services and APIs
- Chapter 30: Auth and Security
- Chapter 31: Frontend Pipeline
- Chapter 32: Deploying to Production
- Chapter 33: CI/CD and Testing
- Chapter 34: Observability
- Appendix A: API Reference
- Appendix B: CLI Cheatsheet
- Appendix C: Configuration
- Appendix D: Glossary